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Solar Warlock
Sections
- weapons, armour, aspects, fragments, armour mods, artifact perks
Build information
- breakdown of the build in terms of Orbs of Power, Armor charges, Ability energy/cooldown
Breakdown
- subclass-specific keywords, triggers and uses
Keywords
Descriptions
Quick links
Youtube ->DIM ->
Added
06 Aug 2023(Season of the Deep - S21)
Youtube
Starfire Protocol Build
ANDI MASON
Build Information
Quick Look
Details
Exotic
Weapons
Abilities
Aspects
Fragments
Artifact perks
Armor mods
Keywords
Firesprite
Restoration
Cure
Radiant
Ignition
Scorch
Details ↓
Exotic
Starfire Protocol
Chest Armor
Fusion Harness – Fusion Grenades have an additional charge and recharge from empowered weapon damage, with empowered weapon final blows granting more energy. Defeating targets with Fusion Grenades grant Rift energy.
Weapons
Exalted Truth (Adept)
Hand Cannon
Adaptive Frame – A well-rounded grip, reliable and sturdy.
Seventh Seraph SAW
Machine Gun
High-Impact Frame – Slow firing and high damage. This weapon is more accurate when stationary, moving slowly, and aiming down sights.
Rufus's Fury
Auto Rifle
Rapid-Fire Frame – Deeper ammo reserves. Slightly faster reload when magazine is empty.
Abilities
Fusion Grenade
Solar Grenade
An explosive grenade that attaches to targets, damaging and moderately scorching them on detonation.
Celestial Fire
Solar Melee
Send out a spiral of three explosive Solar energy blasts, scorching targets with each hit.
Well of Radiance
Super Ability
Thrust your sword into the ground, damaging and scorching nearby combatants. The sword projects a continuous aura, granting radiant effects and restoration to nearby allies, protecting them from the effects of Stasis.
Healing Rift
Class Ability
Conjure a well of power that continuously heals those inside it.
Aspects
Touch of Flame
Your Healing, Solar, Firebolt, and Fusion Grenades have enhanced functionality.Healing Grenade: Improves the strength of cure and restoration effects applied. Consuming a Healing Grenade with Heat Rises also applies restoration to nearby allies.Solar Grenade: Increases linger duration. Periodically emits blobs of lava around its perimeter.Firebolt Grenade: Increases target search radius and maximum target count.Fusion Grenade: Explodes twice.
Icarus Dash
: Dodge quickly while airborne.While Heat Rises is active, you have an additional dodge.While airborne, rapidly defeating targets with your Super or weapons cures you.
Fragments
Ember of Char
Your Solar ignitions spread scorch to affected targets.+10 Discipline ▲
Ember of Benevolence
Applying restoration, cure, or radiant to allies grants increased grenade, melee, and class ability regeneration for a short duration.-10 Discipline ▼
Ember of Singeing
Your class ability recharges faster when you scorch targets.
Ember of Mercy
When you revive an ally, you and other nearby allies gain restoration.Picking up a Firesprite grants restoration.+10 Resilience ▲
Armor mods
Helmet armor mods
Ashes to Assets(x2)
Gain bonus Super energy on grenade kills.
Arms armor mods
Firepower
Your grenade final blows create Orbs of Power.
Grenade Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.When your grenade energy is fully expended, your Armor Charge is consumed and you gain grenade energy for each Armor Charge used.
Chest armor mods
Harmonic Resistance
Reduces incoming Solar damage from combatants
Charged Up
Increases the maximum number of stacks of Armor Charge you can carry by 1.
Void Resistance
Reduces incoming Void damage from combatants.
Leg armor mods
Innervation(x2)
Reduces grenade cooldown each time you pick up an Orb of Power.
Absolution
Reduces all ability cooldowns each time you pick up an Orb of Power.
Class item armor mods
Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Bomber(x2)
Reduces grenade cooldown when using your class ability.
Artifact perks
Shock and Awe
Arc final blows while you are amplified summon a burst of lightning that damages and jolts targets.
Lightning Strikes Twice
After throwing an Arc grenade, gain increased grenade recharge for a short time. Arc final blows extend the duration of this benefit.
Thunderous Retort
Grants bonus Arc Super damage if cast while critically wounded or while amplified. Lasts until the end of the Super activation.
Amped Up
Stay amplified longer while your Arc subclass is equipped.
Authorized Mods: Void
The armor energy costs of all armor mods affecting your Void weapons are significantly discounted.
Authorized Mods: Arc
The armor energy costs of all armor mods affecting your Arc weapons are significantly discounted.
Authorized Mods: Melee
The armor energy costs of all armor mods affecting your melee are significantly discounted.
Counter Charge
Gain a stack of Armor Charge when you stun a Champion.
Electric Armor
Gain damage resistance while amplified.
Overload Scout Rifle
Landing consecutive hits on combatants with any Scout Rifle you are wielding causes disruption, delaying ability energy regeneration and lowering their damage output. Strong against Overload Champions. Additionally, Scout Rifles are always overcharged when the modifier is active.
Unstoppable Hand Cannon
Aiming down the sights of a Hand Cannon for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Hand Cannons are always overcharged when the modifier is active.
Anti-Barrier Auto Rifle
Your equipped Auto Rifles fire shield-piercing rounds and stun Barrier Champions. Additionally, Auto Rifles are always overcharged when the modifier is active.
Breakdown
Orb generation
Firepower
Your grenade final blows create Orbs of Power.
Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Orb pickup
Innervation
Reduces grenade cooldown each time you pick up an Orb of Power.
Absolution
Reduces all ability cooldowns each time you pick up an Orb of Power.
Grenade Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge create
Grenade Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge consume
Grenade Kickstart
... When your grenade energy is fully expended, your Armor Charge is consumed and you gain grenade energy for each Armor Charge used.
Ability cooldown
Absolution
Reduces all ability cooldowns each time you pick up an Orb of Power.
Grenade cooldown
Innervation
Reduces grenade cooldown each time you pick up an Orb of Power.
Grenade Kickstart
... When your grenade energy is fully expended, your Armor Charge is consumed and you gain grenade energy for each Armor Charge used.
Bomber
Reduces grenade cooldown when using your class ability.
Firesprite
... When picked up, Firesprites grant grenade energy.
Final blows
Starfire Protocol
Fusion Harness – Fusion Grenades have an additional charge and recharge from empowered weapon damage, with empowered weapon final blows granting more energy. ...
Shock and Awe
Arc final blows while you are amplified summon a burst of lightning that damages and jolts targets.
Lightning Strikes Twice
... Arc final blows extend the duration of this benefit.
Firepower
Your grenade final blows create Orbs of Power.
Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Defeating an enemy
Starfire Protocol
... Defeating targets with Fusion Grenades grant Rift energy.
Icarus Dash
... While airborne, rapidly defeating targets with your Super or weapons cures you.
Keywords
Firesprite
A luminous concentration of Solar energy. When picked up, Firesprites grant grenade energy.
Ember of Mercy
... Picking up a Firesprite grants restoration. ...
Restoration
You regenerate health and shields over time. Cannot be interrupted by taking damage.
Well of Radiance
... The sword projects a continuous aura, granting radiant effects and restoration to nearby allies, protecting them from the effects of Stasis.
Ember of Benevolence
Applying restoration, cure, or radiant to allies grants increased grenade, melee, and class ability regeneration for a short duration. ...
Ember of Mercy
When you revive an ally, you and other nearby allies gain restoratio... Picking up a Firesprite grants restoration. ...
Touch of Flame
... Healing Grenade: Improves the strength of cure and restoration effects applied. Consuming a Healing Grenade with Heat Rises also applies restoration to nearby allies. ...
Cure
You are healed in a burst of mending Solar Light.
Ember of Benevolence
Applying restoration, cure, or radiant to allies grants increased grenade, melee, and class ability regeneration for a short duration. ...
Touch of Flame
... Healing Grenade: Improves the strength of cure and restoration effects applied. ...
Icarus Dash
... While airborne, rapidly defeating targets with your Super or weapons cures you.
Radiant
Your weapons are enhanced by the power of the Traveler and deal increased damage to combatants. While you are radiant, your weapons pierce the shields of Barrier Champions and stun them.
Well of Radiance
... The sword projects a continuous aura, granting radiant effects and restoration to nearby allies, protecting them from the effects of Stasis.
Ember of Benevolence
Applying restoration, cure, or radiant to allies grants increased grenade, melee, and class ability regeneration for a short duration. ...
Ignition
A large Solar explosion which deals damage in an area around the target and stuns Unstoppable Champions.
Fusion Grenade
An explosive grenade that attaches to targets, damaging and moderately scorching them on detonation.
Celestial Fire
Send out a spiral of three explosive Solar energy blasts, scorching targets with each hit.
Well of Radiance
Thrust your sword into the ground, damaging and scorching nearby combatants. The sword projects a continuous aura, granting radiant effects and restoration to nearby allies, protecting them from the effects of Stasis.
Ember of Char
Your Solar ignitions spread scorch to affected targets. ...
Ember of Singeing
Your class ability recharges faster when you scorch targets.
Scorch
The target is singed by destructive Solar Light, taking damage over time. Scorch damage increases as the target accumulates more Scorch stacks.After enough Scorch stacks are applied to the target, they ignite.
Fusion Grenade
An explosive grenade that attaches to targets, damaging and moderately scorching them on detonation.
Celestial Fire
Send out a spiral of three explosive Solar energy blasts, scorching targets with each hit.
Well of Radiance
Thrust your sword into the ground, damaging and scorching nearby combatants. ...
Ember of Char
Your Solar ignitions spread scorch to affected targets. ...
Ember of Singeing
Your class ability recharges faster when you scorch targets.
Sections
- weapons, armour, aspects, fragments, armour mods, artifact perks
Build information
- breakdown of the build in terms of Orbs of Power, Armor charges, Ability energy/cooldown
Breakdown
- subclass-specific keywords, triggers and uses
Keywords
Descriptions
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