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Solar Warlock
Sections
- weapons, armour, aspects, fragments, armour mods, artifact perks
Build information
- breakdown of the build in terms of Orbs of Power, Armor charges, Ability energy/cooldown
Breakdown
- subclass-specific keywords, triggers and uses
Keywords
Descriptions
Quick links
Youtube ->DIM ->
Added
24 Oct 2023(Season of the Witch - S22)
Activities
PvE
Youtube
Ranking the BEST PvE Exotics for Every Class | Destiny 2 Season 22
Xotic040
Build Information
Quick Look
Details
Exotic
Weapons
Abilities
Aspects
Fragments
Artifact perks
Armor mods
Helmets
Arms
Chests
Legs
Class items
Keywords
Firesprite
Restoration
Cure
Radiant
Ignition
Scorch
Details ↓
Exotic
Starfire Protocol
Chest Armor
Fusion Harness – Fusion Grenades have an additional charge and recharge from empowered weapon damage, with empowered weapon final blows granting more energy. Defeating targets with Fusion Grenades grant Rift energy.
Weapons
Forerunner
Sidearm
Full Stop – Oversized Sidearm with extended-range, heavy-caliber rounds. Fires full auto with increased rate of fire. Deals increased precision damage to unshielded targets.
CALUS Mini-Tool
Submachine Gun
MIDA Synergy – Superb handling. Move faster with this lightweight weapon equipped. This weapon grants additional speed benefits when MIDA Multi-Tool is also equipped.
Commemoration
Machine Gun
Adaptive Frame – A well-rounded grip, reliable and sturdy.
Abilities
Fusion Grenade
Solar Grenade
An explosive grenade that attaches to targets, damaging and moderately scorching them on detonation.
Incinerator Snap
Solar Melee
Snap your fingers to create a fan of burning sparks that explode and scorch targets.
Well of Radiance
Super Ability
Thrust your sword into the ground, damaging and scorching nearby combatants. The sword projects a continuous aura, granting radiant effects and restoration to nearby allies, protecting them from the effects of Stasis.
Phoenix Dive
Class Ability
Dive to the ground and create a burst of Solar Light that cures nearby allies.While Heat Rises is active, you gain restoration while diving and scorch targets upon landing.
Aspects
Touch of Flame
Your Healing, Solar, Firebolt, and Fusion Grenades have enhanced functionality.Healing Grenade: Improves the strength of cure and restoration effects applied. Consuming a Healing Grenade with Heat Rises also applies restoration to nearby allies.Solar Grenade: Increases linger duration. Periodically emits blobs of lava around its perimeter.Firebolt Grenade: Increases target search radius and maximum target count.Fusion Grenade: Explodes twice.
Icarus Dash
: Dodge quickly while airborne.While Heat Rises is active, you have an additional dodge.While airborne, rapidly defeating targets with your Super or weapons cures you.
Fragments
Ember of Ashes
You apply more scorch stacks to targets.
Ember of Searing
Defeating scorched targets grants melee energy and creates a Firesprite.+10 Recovery ▲
Ember of Benevolence
Applying restoration, cure, or radiant to allies grants increased grenade, melee, and class ability regeneration for a short duration.-10 Discipline ▼
Ember of Resolve
Solar grenade final blows cure you.
Armor mods
Helmet armor mods
Powerful Friends
Collecting an Orb of Power causes nearby allies to increase their current Armor Charge by 1.
Harmonic Siphon
Rapid Solar weapon final blows create an Orb of Power
Ashes to Assets
Gain bonus Super energy on grenade kills.
Arms armor mods
Firepower
Your grenade final blows create Orbs of Power.
Grenade Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.When your grenade energy is fully expended, your Armor Charge is consumed and you gain grenade energy for each Armor Charge used.
Chest armor mods
Harmonic Resistance
Reduces incoming Solar damage from combatants
Void Resistance
Reduces incoming Void damage from combatants.
Concussive Dampener
Reduces incoming area-of-effect damage from combatants.
Leg armor mods
Innervation
Reduces grenade cooldown each time you pick up an Orb of Power.
Stacks on Stacks
Picking up an Orb of Power grants you 1 additional stack of Armor Charge.
Recuperation
Replenishes health each time you pick up an Orb of Power.
Class item armor mods
Powerful Attraction
Automatically collects nearby Orbs of Power when you activate your class ability.
Bomber(x2)
Reduces grenade cooldown when using your class ability.
Artifact perks
Overload Hand Cannon
Landing consecutive hits with any Hand Cannon you are wielding disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output.Strong against Overload Champions.
Unstoppable Fusion
Aiming down sights for a brief period with any Fusion Rifle you are wielding loads a powerful explosive payload that stuns unshielded combatants.Strong against Unstoppable Champions. Additionally, Fusion Rifles are always overcharged when that modifier is active.
Anti-Barrier Auto Rifle
Your equipped Auto Rifles fire shield-piercing rounds and stun Barrier Champions. Additionally, Auto Rifles are always overcharged when the modifier is active.
Diviner's Discount
All Scavenger mods are discounted.
Origin Perk Specialization I
Greatly improves the benefits provided by the Head Rush, Nanotech Tracer Rockets, Unsated Hunger, and Cursed Thrall Origin Traits.
Refreshing Pickups
Picking up a Tangle or Elemental Orb grants energy to your least-powered ability.
Communal Pickups
When an ally destroys or picks up your Tangle or Elemental Orb, the Tangle cooldown is reduced by 5 seconds and you gain bonus damage with weapons matching your subclass for 10 seconds.
Elemental Fury
While stunned, Champions take bonus damage from your abilities and Elemental Orb damage.
Elemental Orbs: Void
While using a Void subclass, Void weapon final blows have a chance to spawn a Void Elemental Orb. Void Orbs can be thrown to create a Void explosion that makes enemies it damages volatile.
Elemental Orbs: Solar
While using a Solar subclass, Solar weapon final blows have a chance to spawn a Solar Elemental Orb. Solar Orbs can be thrown to create a Solar explosion that scorches targets it damages.
Monochromatic Maestro
Dealing elemental ability damage increases matching weapon damage, and elemental weapon damage increases matching ability damage. Bonus granted is 10% for 5 seconds.
Elemental Munitions
Combatant final blows with Tangles or Elemental Orbs have a chance to drop Special or Heavy ammo.
Breakdown
Orb generation
Firepower
Your grenade final blows create Orbs of Power.
Harmonic Siphon
Rapid Solar weapon final blows create an Orb of Power
Orb pickup
Innervation
Reduces grenade cooldown each time you pick up an Orb of Power.
Powerful Friends
Collecting an Orb of Power causes nearby allies to increase their current Armor Charge by 1.
Stacks on Stacks
Picking up an Orb of Power grants you 1 additional stack of Armor Charge.
Recuperation
Replenishes health each time you pick up an Orb of Power.
Grenade Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge create
Grenade Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge consume
Grenade Kickstart
... When your grenade energy is fully expended, your Armor Charge is consumed and you gain grenade energy for each Armor Charge used.
Grenade cooldown
Innervation
Reduces grenade cooldown each time you pick up an Orb of Power.
Grenade Kickstart
... When your grenade energy is fully expended, your Armor Charge is consumed and you gain grenade energy for each Armor Charge used.
Bomber
Reduces grenade cooldown when using your class ability.
Firesprite
... When picked up, Firesprites grant grenade energy.
Melee cooldown
Ember of Searing
Defeating scorched targets grants melee energy and creates a Firesprite. ...
Final blows
Starfire Protocol
Fusion Harness – Fusion Grenades have an additional charge and recharge from empowered weapon damage, with empowered weapon final blows granting more energy. ...
Firepower
Your grenade final blows create Orbs of Power.
Harmonic Siphon
Rapid Solar weapon final blows create an Orb of Power
Ember of Resolve
Solar grenade final blows cure you.
Elemental Orbs: Void
While using a Void subclass, Void weapon final blows have a chance to spawn a Void Elemental Orb. ...
Elemental Orbs: Solar
While using a Solar subclass, Solar weapon final blows have a chance to spawn a Solar Elemental Orb. ...
Elemental Munitions
Combatant final blows with Tangles or Elemental Orbs have a chance to drop Special or Heavy ammo.
Defeating an enemy
Ember of Searing
Defeating scorched targets grants melee energy and creates a Firesprite. ...
Starfire Protocol
... Defeating targets with Fusion Grenades grant Rift energy.
Icarus Dash
... While airborne, rapidly defeating targets with your Super or weapons cures you.
Keywords
Firesprite
A luminous concentration of Solar energy. When picked up, Firesprites grant grenade energy.
Ember of Searing
Defeating scorched targets grants melee energy and creates a Firesprite. ...
Restoration
You regenerate health and shields over time. Cannot be interrupted by taking damage.
Well of Radiance
... The sword projects a continuous aura, granting radiant effects and restoration to nearby allies, protecting them from the effects of Stasis.
Ember of Benevolence
Applying restoration, cure, or radiant to allies grants increased grenade, melee, and class ability regeneration for a short duration. ...
Touch of Flame
... Healing Grenade: Improves the strength of cure and restoration effects applied. Consuming a Healing Grenade with Heat Rises also applies restoration to nearby allies. ...
Cure
You are healed in a burst of mending Solar Light.
Phoenix Dive
Dive to the ground and create a burst of Solar Light that cures nearby allies. ...
Ember of Benevolence
Applying restoration, cure, or radiant to allies grants increased grenade, melee, and class ability regeneration for a short duration. ...
Ember of Resolve
Solar grenade final blows cure you.
Touch of Flame
... Healing Grenade: Improves the strength of cure and restoration effects applied. ...
Icarus Dash
... While airborne, rapidly defeating targets with your Super or weapons cures you.
Radiant
Your weapons are enhanced by the power of the Traveler and deal increased damage to combatants. While you are radiant, your weapons pierce the shields of Barrier Champions and stun them.
Well of Radiance
... The sword projects a continuous aura, granting radiant effects and restoration to nearby allies, protecting them from the effects of Stasis.
Ember of Benevolence
Applying restoration, cure, or radiant to allies grants increased grenade, melee, and class ability regeneration for a short duration. ...
Ignition
A large Solar explosion which deals damage in an area around the target and stuns Unstoppable Champions.
Fusion Grenade
An explosive grenade that attaches to targets, damaging and moderately scorching them on detonation.
Ember of Ashes
You apply more scorch stacks to targets.
Ember of Searing
Defeating scorched targets grants melee energy and creates a Firesprite.+10 Recovery ▲
Incinerator Snap
Snap your fingers to create a fan of burning sparks that explode and scorch targets.
Well of Radiance
Thrust your sword into the ground, damaging and scorching nearby combatants. The sword projects a continuous aura, granting radiant effects and restoration to nearby allies, protecting them from the effects of Stasis.
Scorch
The target is singed by destructive Solar Light, taking damage over time. Scorch damage increases as the target accumulates more Scorch stacks.After enough Scorch stacks are applied to the target, they ignite.
Fusion Grenade
An explosive grenade that attaches to targets, damaging and moderately scorching them on detonation.
Ember of Ashes
You apply more scorch stacks to targets.
Ember of Searing
Defeating scorched targets grants melee energy and creates a Firesprite. ...
Incinerator Snap
Snap your fingers to create a fan of burning sparks that explode and scorch targets.
Well of Radiance
Thrust your sword into the ground, damaging and scorching nearby combatants. ...
Sections
- weapons, armour, aspects, fragments, armour mods, artifact perks
Build information
- breakdown of the build in terms of Orbs of Power, Armor charges, Ability energy/cooldown
Breakdown
- subclass-specific keywords, triggers and uses
Keywords
Descriptions
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